When the backdrop flashes, the proper route is presented. The ship is pursued by a small wave, while spikes serve as impediments only at the top and bottom of the slopes. The spacecraft transforms into a mini midway through and continues flying in the same manner, with a little lettering reading "Evasium" visible. The section's backdrop flashes, exposing more patterns and thorns. The music continues to play its soothing tune, and a half-speed flying part with spikes and gears arrives, causing the player to move gently up and down in a wave-like one-space fly. 33-41% (Evasium)Ī twin cube section occurs just before Evasium's portion begins, but just for a second, maintaining the gray color pattern. Another cube series follows, with additional triple spikes fashioned in the same manner as before, then a very tight wave follows, with a flashing red "MICHIGUN" beneath, bringing the "hallway" to a close. Because to the exceedingly difficult gameplay, this section is more difficult than the others. The spacecraft is followed by a UFO sequence, and the idea is to tap when a player is going to strike a spike on the floor. To reach the platforms on top and bottom, the ball will flip through a few one-block gaps formed of two spikes. Following the ship, there is a ball scene identical to the one before. The ground and the top are made out of spikes. Following the last triple spike, a 1-block narrow ship sequence begins. Flickering candles are employed in the backdrop, thorns can be seen on the ground, and chains are used to support the platforms. When the heavy flashing ceases, an innovative cube sequence including triple spikes and a gravity shift takes place. The pace returns to normal, and the color palette changes to gray. The music abruptly slows down and begins a more tranquil passage in its original key (C minor). Following the backward part, which is themed similarly to the forward segment, the ball is forced through a series of gravity portals while the music crescendos and notes rise louder. A mirror portal switches the screen while the player is still playing, with no time for the player to adjust to the reverse direction. Extra spikes make the segment much more difficult, and hexagons adorn the platforms. Each platform on which the ball rests is supported by a chain and constructed of red bricks at the corners and black blocks with two lines in the center. The half-speed ball following the ship phase requires exact timing each touch represents a musical note. The gravity changes quickly, with a slope at the end that the player must fly against to reach an open area containing Vermillion's signature. The following triple speed ship phase involves maneuver flying rather than straight flight. At the conclusion of the sequence, the ball travels on a yellow pad and through a half-speed portal to the next ship sequence. The next sequence is a triple-speed mini ball with the same color scheme and flashing items to the rhythm. The triple-speed ship sequence includes flashing colors and a straight 1.5-block area to fly through, all while gravity portals modify the ship's gravity to the beat on a regular basis. A slow-moving portal follows, immediately followed by a double-speed cube and a triple-speed ship sequence, during which the music switches key from C minor to F minor. If the player glances up, he or she will see a face that resembles Weoweoteo's symbol. The level transitions to a stronger black and red color scheme. The level begins with a ship game similar to how Ggb0y concluded Cataclysm. With over seven million downloads, it is the most downloaded Extreme Demon in the game, as well as one of the most downloaded Demons. Geometry Dash Bloodbath (abbreviated BB) is an Extreme Demon mega-collaboration level rated 10 stars hosted, verified, and published by Riot. It held the top spot on the Official Extreme and Insane Demon Records list for nearly a year until being surpassed by Athanatos.
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